I’m UX/Product designer focusing on apps, software platforms and video games. This is a combination of my work accomplished over the years.
● Developed wireframes, user flows,surveys and prototypes for Exercise Library, My
store, and Licensing features on Coach Premium Version
● Redesigned UI and personalization onboarding feature for Metron Athlete Mobile
app (Launched on Nov. 2019)
● Coordinated with two remote designers ensuring the in house client management
tool experience is consistent
● Collaborated with engineers to develop the customer-focused fitness product
● Worked on add-on licensing feature with engineers to adapt design to technical
requirements
● Organized web campaigns on Excalibur Crossfit 2019 Training Event (Launched on
Mar. 2019)
(iOS, Android, tablet game)
● Coordinated with product managers and designers to develop the UX for an
unannounced franchise game
● Built flowcharts wireframes and UX prototypes for Inventory Store, and Factory
grinding features
● Worked with Product managers to develop visuals for new feature proposals
● Created high-fidelity interface design mockups for new in-game UI
● Implemented UI assets into the build through in-house Unity too
(iOS, Android, tablet game)
● Defined UX goals from concept to final design for Star Wars Galaxy of Heroes
● Built flowcharts, wireframes and UX prototypes for complete Ship Battle Feature
● Wrote detailed specs for UI art development tasks to be implemented by UI artist
and icon makers
● Developed and presented the visual design for new feature proposals
Shipped Titles: Star Wars: Galaxy of Heroes, Minions Paradise
● Created high-fidelity interface design mockups for new in-game UI
● Implemented UI assets from Photoshop into the live game environment (Unity)
(social game)
● Worked with Creative Director to define visual design for PC dating/social games.
● Designed and created key UI elements including buttons, icons, and energy bars.
● Created in-game animations using Flash.
(Core web Game)
● Coordinated with UI lead to define the visual design for TOME.
● Created UI assets for TOME, Vega Conflict, Battle Pirates and War Commander.
● Built screen mockups working with UX and game designers.
● Mentored two junior UI Artists.
● Created in-game UI animations with Flash and Unity.
Shipped Titles: TOME: Immortal Arena, Vega Conflict, Battle Pirates, War
Commander
(social game)
● Coordinated with the pre-production team to create game UI.
● Created message windows, buttons, icons, energy bars, and other key UI/UX
elements.
● Produced animations using Flash for game splash screens and UI elements.
● Created original high-quality character illustrations for UI accents.
Shipped Titles: Rango: The World, Mission Impossible: The World
(console game)
● Produced initial sketches and concept art for in-game environments and
characters
● Modeled and textured 3D assets and characters
● Designed and developed UI layouts and assets
● Supervised and developed animations for realistic 3D characters
Shipped Titles: Guitar Hero 3, 4, 5 (PS2), Metallica and Band Hero (Wii) ,
Arena Football: Road to Glory (PS2), NYT Crossword Puzzle (Nintendo DS),
XOS Football Coach Simulator Software (PC)
● Recruited and managed overseas animation contractors
● Coordinated work between internal and overseas art teams
● Created 2D concept art and flash animations
● Designed UI/HUD and developed game design for DS game pitches
Shipped Titles: Yeti Sports Arctic Adventures (PS2, Xbox, PC)
(animation production)
● Produced traditional animation, storyboards and corrected perspective for final
products.
TV show series included: Darkwing Duck, Little Mermaid, Bonkers Pink
Panther, Flintstones, Timon and Pumbaa, Garfield, Aladdin, Mask, Gargoyle,
The Mighty Ducks, All Dogs Go to Heaven 2, King and I, Warner 2